-------------------------P90:
<!-- P90 -->
	<weapon type="EPISODIC_12">
		<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="60.0" weaponrange="65.0" clipsize="50" ammomax="1200" timebetweenshots="67">
			<damage base="32" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="45.0"/>
			<reload time="2266" fasttime="2266" crouchtime="2000"/>

			<aiming accuracy="0.7">
				<offset x="0.1" y="0.8" z="0.55"/>
				<crouchedoffset x="0.1" y="0.8" z="0.1"/>
				<reticule standing="0.75" ducked="0.6" scale="0.3"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="100"/>

			<controller>
				<rumble duration="100" intensity="0.04"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>TREAT_AS_2HANDED_IN_COVER</flag>
				<flag>2HANDED</flag>
				<flag>ARMOUR_PENETRATING</flag>
			</flags>
		</data>

		<assets model="w_e2_p90">
			<anim group="gun@p90">
			</anim>

			<effects>
				<muzzle fx="muz_P90"/>
				<shell fx="weap_ejected_p90"/>
			</effects>
		</assets>
	</weapon>